Remo - Remote Runtime Editor
Live inspect your game after deploy and run extensive tests on the fly with Remo - Remote Runtime Editor for Unity
Remote Hierarchy
- View and edit the content of your game scene remotely
- Duplicate GameObject, create new GameObjects or primitives, reparent and remove gameobjects.
- Filters Gameobjects by name or type.
Remote Inspector
- Inspect and edit any Gameobject, view and edit any Field or Property just like you usually do in the editor.
- Move, Scale and Rotate gameobjects.
- View and edit any serialized properties, field, structs, arrays and lists.
- Filter properties and fields with the search bar.
- View and edit gameobjects name, tag and layer
- Change object references to components, with drag and drop from remote hierarchy.
- Call any methods and get the returned value.
- Add and Remove Components.
- Change Quality Settings on the fly.
- View and edit Scriptables Objects!
- View and edit Materials, change materials and swap shaders in realtime.
- Directly upload a new Shader or material without having to make a build again, just like magic.
Remote Statics
- Inspect and edit any static class properties or field or call static methods remotely.
- Very useful for quickly test Quality and Render Settings in runtime.
- Calls methods from your static classes, such as your CheatsManager.
Remote Camera
- Visualize your live game scene, navigate through the scene just like you are used to, very similarly to the Scene View with keys and mouse controls.
- Hit any gameobject to highlight the object in the remote hierarchy view
- Anchor to any gameobject in the hierarchy
- Double click on a gameobject in the remote hierarchy view to fly there.
- Get FPS




How Remo will benefits you
Find Runtime Bugs
Find and fix bugs that only appear in the deployed version of your game.
Save Time
Quickly identify and fix issues in your game without the need for a full build.
Profile Performance
Quickly identify performance bottlenecks and optimize your game, by changing Quality Settings and toggling components on the fly.
Ready to speed up your development process?
Buy from store or get the demo